Dungeonators 1.0 Released!
You can find it in the iTunes App Store here: http://bit.ly/rkZvCJ It’s a free download!
Ad Hoc Release 8
Dungeonators 0.8 Release Notes This is pretty close to the final release! Some minor bug fixes and lost of tuning of game play. > Background music file reduced in size so it will load in low memory situations. > Dungeon 3 bosses have an awesome amount of health and energy. > Foom is more easily beaten. > Resurrect only resurrects once! > Spell pages displays stats for spells. ...
Ad Hoc Release 7
Dungeonators 0.7 Release Notes Getting close to the final, ready-to-submit-to-the-App-Store release! Thanks for all you feedback. > Updated spell descriptions > Micro adjustments to a lot of spells > Fixed bug so that energy costs properly calculated in multi-cast spells
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Ad Hoc Release 6
Dungeonators 0.6 Release Notes Howdy intrepid testers! This is a quick bug fix release that contains the following: > Zayra’s Resurrection spell now properly raises zombies from the dead. > Crits are back! Spell with a chance to crit will do so now!
Ad Hoc Release 5
Dungeonators 0.5 Release Notes After exhaustive testing and soul searching (and some soul nibbling) I’ve made extensive changes to Dungeonators: > Spells now drop in order and on purpose. No more random spell awards. Now it’s all part of a bigger plan! > All Spells in EZ Mode dungeons have a 5 second cooldown and all Spells in Heroic dungeons have a 2 second cooldown. The idea...
Adhoc Release 4
Dungeonators 0.4 Release Notes Well Met O Fearless Testers! In this release of Dungeonators I’m made the following improvements based on your suggestions: > Damage from Ting reduced by 25% > Damage from Tang reduced by 50% > Damage from Tomb reduced by 25% > Healing aggro reduced by 50% > Spell award drop rates improved Given all the changes you might want to reset the...
Adhoc Release 3
Dungeonators 0.3 Release Notes Dear Fearless & Faithful Testers, After a bit of head scratching and hair pulling I have a major update: > Zombies now return at 50% health down from 80% > Erebus’s spells do 25% more damage over time > Tang and Tombs health has been reduced about 10% > Zayra’s heal spell does 50% more immediate healing and a small about of healing...
The bad guys (Fing, Fang, Foom, Ting, Tang, Tomb, Ding, Dang, and Doom) are pretty tough but they have a hidden weakness. Some bad guys are allergic to physical spells. Some bad guys are allergic to magical spells. And some bad guys alternate their allergies during a battle. Some spells cause physical damage. Some spells cause magical damage. And some spells do both flavors of damage (or no...
Attacking a bad guy generally makes him attack you back. The more your good guys damage a bad guy the angrier that bad guy gets. This build up of anger is called aggro and it can be a useful tool during a battle—but it you don’t control it you’re doomed! Your goal is to keep the bad guys attacking your good guy with the most health. Usually this means keeping aggro on Morgan....
Cast/Cooldown Bar: The red/yellow bar under each spell icon Some spells take no time at all to cast while others require a few seconds to windup. Some spells are available immediately after launching while others require a few seconds to unwind. The red Cast Bar measures casting time. After a spell is launched the Cast Bar is replaced by the yellow Cooldown bar. It’s good to get familier...
Energy Bar: The green bar below the red health bar. All the good guys have the same amount of energy and it is slowly replenished over time. Zayra has a spell that recharges energy—eventually you’ll get it as a reward for winning a battle. Spells on the right require more energy than spell on the left and you can’t cast a spell if you don’t have enough energy for it. A...
Health Bar: The top red bar next to each character’s icon. Morgan has more health than the other good guys and the bad guys, like Fing, Fang, and Foom, have a lot more health then the good guys. Use your healer, Zayra, to keep the good guys health topped off before it gets to low. (Zayra isn’t very fast.)
Adhoc Release 2
Dungeonators 0.2 Release Notes Dear Fearless & Faithful Testers, Thanks for your excellent feedback. I’ve implemented the following changes based on your experiences: > Shields now reduce damage by 66% > Slap is now an instant cast > All aggro reduction spells are now instant casts > Heroic dungeons are more likely to award spells than EZ Mode dungeons > Epic...
Dungeonators Theme by Epic Loot. Spritely and...